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FM 2009 "has a chance" at Christmas No.1

User photo not available Thursday, 20 November 08 - 02:36 AM (GMT)
By Jim allice green in game

Sports Interactive boss Miles Jacobson reckons Football Manager 2009 is in with a shot at the UK Christmas number one slot after entering the UK All-Formats list at three this week behind record-breaker and festive rival World of Warcraft ( Buy wow gold ): Wrath of the Lich King.
"We're very happy with the sales of Football Manager 2009 for the first weekend," Jacobson told Eurogamer.
"We've had a very friendly rivalry with World of Warcraft ( Buy wow gold ) sales-records-wise over many years, and as soon as I got the figures through I congratulated the people I know over there at Activision Blizzard.
"Whilst not a player of the game myself, I have lots of friends who are who constantly tell me how great it is, so they deserve their success," he said.
Jacobson said that Football Manager 2008 had spent 22 weeks as the number one full-priced PC game before spending a further 12 weeks on top of the PC budget list.
He expects a similar performance from Football Manager 2009, but says chart positions are far less important than fan feedback, which has already been "pretty damn positive".
"I expect for Football Manager 2009 to be in the PC top 10 until we either go to budget price, or release our next PC game," said Jacobson.
"As for Christmas number one, who knows? We've certainly got a chance, as long as word of mouth continues to be positive for the game. I don't really set targets like that, but it would be lovely if it did happen, as it would make our mothers very proud!"
Football Manager 2009 performed well in a chart littered with disappointment this week, thanks in part to a well-placed advertising campaign and a recognised brand.
The same wasn't true for many other key releases; Wii Music entered at 16, LittleBigPlanet slipped down to 19, Mirror's Edge arrived at 20, and Banjo-Kazooie: Nuts & Bolts failed to make the top 40.
"Releasing new IP at this time of year is always a difficult thing to do, as people only have a certain amount of money to spend," reasoned Jacobson.
"I haven't played Wii Music yet, but both Mirror's Edge and LittleBigPlanet are superb games, and I believe they'll do really well in the long run - although LBP's sales are already pretty good in my opinion."
That's exactly the same opinion held by Sony UK, would you believe.
Football Manager 2009 is out now on PC and PSP. The desktop version features, among other things, a 3D match engine for the first time in the series.
Bend your run behind our Football Manager 2009 review to find out what we thought.
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What to do if pirates attack

User photo not available Thursday, 20 November 08 - 02:34 AM (GMT)
By Jim allice green in game
Ship captains are being instructed online how to deal with pirates in the face of escalating attacks on the high seas.
The International Chamber of Commerce has created an online map of piracy incidents that have occurred throughout 2008. It has also published guidelines on how to respond to piracy attacks.
According to its Commercial Crime Services website, ship captains are advised to increase their boat's speed and use evasive manoeuvres if pirates attempt to board.
The wave from the ship's bow and wash from the stern can be used to force away the small boats typically used to transport pirates, the guidelines say.
The "mother vessel" also needs to be identified and avoided.
If pirates do successfully board a ship, crew are advised to follow their demands and avoid any physical confrontations.
The ship's master should attempt to remain in charge of the vessel's navigation controls so as to prevent colliding into other vessels or landmarks.
The body of water between Yemen and Somalia known as the Gulf of Aden has been identified as the most dangerous piracy hot spot in the world, with more than 70 attacks reported this year.
In the past 12 days alone seven ships have been hijacked from the area, including a massive Saudi super tanker carrying oil worth more than $100 million.
"[The pirates are] very good at what they do,” US military officer Admiral Michael Mullen said on Monday. “They're very well armed. Tactically, they are very good."
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How to put the 'e' in D&D

User photo not available Thursday, 20 November 08 - 02:32 AM (GMT)
By Jim allice green in game

Dungeons and Dragons (D&D) is the mother of all role-playing games.
Before World of Warcraft ( Buy wow gold ), Everquest, Meridian 59, Zork and pretty much every other multi-user dungeon or text adventure was D&D.
Since its publication in 1974 by Gary Gygax and Dave Arneson, D&D has been relentlessly old-school and most of those that play it do so with paper, pencil and polyhedral dice.
But this year Wizards of the Coast, D&D's current owner, is adding electronic elements to the game to prepare it for an age in which most fantasy gamers play via computer if they play at all.
"If we want to recruit the next generation of gamers we have to be online, that's clearly the platform where people have chosen to play," said Randy Buehler, vice-president of digital gaming at Wizards of the Coast.
Game on
While many computer games such as Baldur's Gate and Neverwinter Nights have appeared before that use a D&D setting and revolve around its rules none, said Mr Buehler, have captured what is special about the game.
As in many fantasy-based computer games, D&D is all about picking a role for a character to play, be that warrior, wizard or thief, and then sending that character on an adventure.
The crucial difference is that in D&D you do not thrust that character into a dungeon overseen by a computer - instead the overseer is another person. In D&D parlance they are known as a Dungeon
Master (DM).

The DM is the kind or cruel god who controls the monsters found in the dungeon, plays every character you meet on the way to the lost tombs and makes the whole experience a frustration and a delight.
"Without that human element you are limited to what's been programmed in by the designer," said Mr Buehler.
"What's missing is the imagination and improvisation. If we can capture that we win."
The electronic extras for D&D are collectively known as D&D Insider and give players a variety of digital tools to aid and abet that formerly paper-based play.
"The idea is that you can play it as 100% table-top experience, or 100% electronic or somewhere in between," said Mr Buehler.
The most ambitious part of D&D Insider is the game table - a virtual space where players can join and in which they can play out an adventure overseen by a human DM.
Other elements include online character generators that take novices and veterans through the bewildering array of choices that confront anyone creating a D&D character and taking it on several different adventures.
Also available is a character visualiser, access to all the D&D rulebooks ever printed and a few online tools to help get characters going.
Player power
But, said Charles Ryan, a veteran D&D player and spokesman for games firm Esdevium, there's no guarantee that E-D&D will catch on.
While putting lots of reference works in one place and producing tools to help people generate characters would undoubtedly be welcome, will that drive people to play D&D online?
"It's an open question," said Mr Ryan. "With the older-style guys, it's going to vary."
Despite this, said Mr Ryan, there was real appeal in having a virtual space around which D&D players who would not otherwise meet could gather.
"The older you get, it gets harder to get that group together," he said. "You are looking at your diaries to see if you can play, if you can get babysitters and so on."
"I can go back and play D&D now and play just an hour a night," he said.
For some regular D&D players the chance to go online and play is not so tempting.
"It's like watching a concert on TV; you just do not get the atmosphere," said Alexander Simkin, organiser of the D&D group on the Meetup website.
"I've been to the Last Night of the Proms and seen it on telly and it's a completely different experience," he said.
"I think you can simulate some aspects by playing it online but I don't think you can capture all of it," he added.
His comments were echoed by Mark Brown, a player who only took up D&D in October 2007 and is keen convert to playing it face-to-face.
"I think it's much better to get together with a group of friends and use your imagination," Mr Brown said. "When you do it on a computer you don't have that."
But, he said, he could understand Wizards of the Coast's strategy of launching it to tempt youngsters who were more familiar with World of Warcraft ( Buy wow gold ).
Also, he added, it could prove useful for those who cannot find a D&D group nearby.
"If you cannot play it any other way, if there's an online version that could really help," he said. Tags: wow gold
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Sony sets the stage for launch of its Home virtual world

User photo not available Thursday, 20 November 08 - 02:30 AM (GMT)
By Jim allice green in game
Sony has started setting the stage for the launch of its Home virtual world. The company has been running beta tests with thousands of users for weeks now, and the formal launch is still expected to be this fall on the PlayStation Network.
About 18 months in the making, Home is Sony’s “Hail Mary” play in the
console battle with Nintendo and Microsoft. It will test whether gamers really want a layer of social networking served on top of the games they play on the PlayStation 3 game console. By contrast, Microsoft and Nintendo believe that gamers might talk to each other via cute little characters. But Sony has built a full-blown virtual online space. The graphics of the characters look good. But they don’t really move their lips or express themselves physically; that’s something that will change over time.
Susan Panico, senior director of the PlayStation Network at Sony’s U.S. game division in Foster City, Calif., said that Sony isn’t the first to market, but it has a big opportunity with Home because consumers already trust the Sony name. While Home could have been many things, Sony decided to focus the content around playing games and the culture around them, said Jack Buser, director of Home for the U.S. game division.
“It’s really a 3-D social network for gamers,” he said.
While it’s not exactly a world like “World of Warcraft ( Buy wow gold )” or Linden Labs’ “Second Life,” Home is the most ambitious push by any console maker into creating a virtual world for gamers. It will live or die on whether it’s simple, fun, and deep enough for gamers who have plenty of other things they want to do — like play games. And the price is right: free for those who have a PS 3.
The PlayStation Network — which has 13 million PlayStation 3 and PlayStation Portable registered users — is tightly integrated with Home. The PSN is the network that gamers use to play each other in online matches. They can also use it to download games or videos to the hard drives of their consoles. It has the records of a player’s achievements (trophies) in games, such as the number of victories in an online game.
The architecture of Home is different from Second Life and World of Warcraft ( Buy wow gold ). Both dedicate a considerable amount of computer and storage firepower to maintaining a continuous world with geographic parameters. That is, if you buy a house on the corner, it will always be on that corner, next to something else.
But Home isn’t really a world. It’s more like a series of virtual spaces. If you want to visit your own personal apartment, where no one can visit without your permission, then you teleport there. If you want to go to the central plaza, you teleport there. Same goes for the bowling alley or the bar from the game Uncharted. You’re free to decorate your home as you wish. If you want to listen to music, you can walk up to a jukebox.
If you arrive at a bar and it’s too crowded with people, no problem. Sony will generate a new “instance” of the room. This borrows a trick from other worlds that have popular places. Sony creates a new version of the bar and lets in all of the overflow people. It does that until there are enough bars to accommodate everyone. The only problem is that friends who are stuck in one version of the bar may not be able to talk to your avatar in another version of the bar.
You communicate with other avatars by moving next to them and typing words. It’s not so easy doing that with a game controller. But you can plug a universal serial bus keyboard into a PS 3, and you can also use any Bluetooth head set to talk as well. At some point, you will be able to walk up to a group of friends and spawn a multiplayer game.
The bowling alley has a number of social games: bowling of course, arcade machines, and pool. The pool game even has accurate physics. The arcade machines are basically emulators of your old favorites. When you click on a machine to play a game, the game itself fills your whole screen.
In the movie theater, you can go into a room and see what’s playing. You can actually watch that movie with your avatar in a social setting, making comments about it that others in the theater can see. That turns movie-watching into an online social experience. The closed beta is restricted to those 18 years and older now, while the open beta will allow anyone 13 and older. There is a profanity filter, and Home will be compliant with the PS 3’s own parental controls.
The version the Sony folks showed me was still incomplete. Sony hasn’t mentioned a release date yet, but Panico says an open beta will start soon. There aren’t many people around in it now. I imagine it will be fun once there are millions of people, all creatively expressing themselves through wacky avatars. But I expect it will be rather lonely and boring at the outset. It will also grow more interesting when partners like Electronic Arts start building out features such as an EA Sports fan space. Publishers, brand owners and media companies are all creating their own spaces inside Home, Buser said.
He said that Home will constantly change, with some things disappearing if they become less popular, and new spaces appearing as they are built. He said Sony will listen carefully to community feedback as it expands the service.
“Home is a living, breathing space,” he said.
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World of Warcraft: Achievements (PC)

User photo not available Thursday, 20 November 08 - 02:29 AM (GMT)
By Jim allice green in game
Want to be an overachiever? We dig inside the new World of Warcraft Achievements system released along Wrath of the Lich King.

It could be argued that the biggest impact the Xbox 360 has had on videogames to date hasn't been any single game or technical advancement, but the Xbox Live achievements system built into every game released on the platform. The idea of special or hidden objectives for a game is hardly new, but tying them into a global account score has created an overwhelmingly popular addiction for many Xbox 360 gamers.While a few games have fiddled with smaller-scale achievement systems of their own (such as Team Fortress 2 and Call of Duty 4), they often feel small in comparison and not as compelling. That's definitely not the case with the new achievements system recently introduced in World of Warcraft ( Buy wow gold ) alongside the launch of the Wrath of the Lich King expansion. In many ways, it improves on the concept we've come to expect on the 360, adding a wealth of stats and other features that are great to fiddle through even if you never pick up a single achievement.The main achievements screen is bound by default to the "Y" key, and brings up a list of categories, and overall score and recent achievements. Here's the main screen for the death knight I started last week -- as you can see, there are categories for everything from quests and dungeons to professions and PvP:


Probably the easiest achievements to get will be in the Exploration category, especially if you have level 70 characters. All that's required is exploring an entire zone, and you'll get the achievement for it. What's cool is that if you don't have the achievement for a zone, you can expand the listing to see a list of areas that you have or have not unlocked:

While most of the achievements are worth 10 points, there are some bigger achievements you can get for completing an entire category. For instance, in the Exploration category, I received 25-point achievements for fully exploring all of both the Eastern Kingdoms and Outland:

Another cool aspect of the achievements system can be found in the Quests category. As with Exploration, achievements are mostly broken down by zone, rewarding you for completing a set number of quests (usually every quest in the zone, minus one or two). Here, if you click on a zone, you can see exactly how many quests you've completed so far, which is pretty useful info as you're questing through a new area:

Quest achievements are broken down by "Classic" "The Burning Crusade" and "Wrath of the Lich King." The "Classic" quests aren't listed by zone, but simply require a set number of quests completed in either the Eastern Kingdoms or Kalimdor. "The Burning Crusade" category offers achievements for each zone, and then "Wrath of the Lich King" offers achievements not just for each zone, but for completing special quest chains or dailies. In other words, there's far more to be gained focusing on newer content than going back to Kalimdor for 10 points.
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'World of Warcraft' retains MMO crown with 'Wrath of the Lich King' expansion

User photo not available Thursday, 20 November 08 - 02:27 AM (GMT)
By Jim allice green in game
"World of Warcraft" firmly maintains its position as the top MMO — massively multiplayer online game - as millions of PC gamers snap up copies of "Wrath of the Lich King," the game's second expansion pack.
For weeks now, "World of Warcraft (Buy wow gold ) " players endured sporadic invasions by mindless Scourge zombies in the game's major capital cities, along with threats from the Lich King, as developers tease gamers with hints of things to come in the expansion pack.
Now it's available and they can fight back.
"World of Warcraft," published by Activision-Blizzard and developed by Blizzard Entertainment, is the largest MMO with some 11 million paying subscribers. Gamers go online and team up with - or against - other players in a medieval fantasy 3-D world.
"Wrath of the Lich King" (rated T for teen) moves away from the spacey feel of "The Burning Crusade" - the first expansion pack released in early 2007 - and returns the game to its roots.
For those vague on Warcraft lore, the Lich King Arthas Menethil rules over a zombie army called the Scourge and seeks to enslave Azeroth from his throne in the frozen northern continent of Northrend.
Northrend offers 11 new zones including the neutral city of Dalaran and overall is about the size of Outland in "Burning Crusade."
Gamers' first glimpse of the new continent will be either in the desolate wasteland of Borean Tundra or the Viking-inspired Howling Fjord, both of which are packed with quests and adventures.
There are so many goodies packed into the expansion, gamers will assuredly feel they have their money's worth. The top experience level has been raised to 80, and there's a new profession called inscription where you can create glyphs which boost your spells and abilities. There are also trade-skill bonuses, class balancing and new sound effects with a brilliant score.
"Wrath of the Lich King" also marks the introduction of a hero class - the Death Knight. A Death Knight starts off at a middling level 55. They can play damage dealing or tanking (frontline) roles effectively and use a new energy system of "runic power."
Taking a queue from Microsoft's Xbox 360 and Valve's Steam gaming website, "World of Warcraft" will now track gamer achievements.
For example, if you explore all of a map you will earn persistent achievement points. Explore the entire world and you can earn a special title beside your name.
These award systems have proven to be extremely popular and competitive.
While it can be argued much of the game is more of the same "gather X of this or kill Y of those" - and some of it is - "World of Warcraft ( Buy wow gold )" has uncovered increasingly creative methods to keep gamers coming back for more. For example there is D.E.H.T.A. - Druids for the Ethical and Humane Treatment of Animals - and a whole series of seriously fun and witty quests they ask you to help with.
Gamers into dungeon raiding get a new group of "instances" that are a step up visually and creatively.
One of the creepier ones is the dungeon Azjol-Nerub. If you hate spiders - and I mean gargantuan, sentient spiders that have spun an intricate web fortress - this one will give you nightmares.
"Wrath of the Lich King" also introduces a new battleground for the player-versus-player gamers - Strand of the Ancients (SotA) - where you commandeer siege equipment such as cannons and tanks enabling you to storm or defend gates.
As an avid player-versus-player gamer, I found SotA to be as adrenalin-soaked as any of the other battlegrounds and a welcome addition.
So what's missing?
There are dazzling new spell effects but this expansion can only do so much visual magic with the 2004 graphics engine.
The biggest complaint - which much of the game's competition focuses on - is the dated look of a game showing its age.
Yet there's something to be said for simple.
Recent MMO releases with a superior graphic presentation have been unable to make a serious dent in the "World of Warcraft" fan base, implying that content rather than flash still matters to many gamers. Plus some gamers plainly don't want to buy into the perpetual cycle of gaming rig upgrades and are content to blast away digital dragons on their older systems.
Some also argue that new content should be free - after all, you're already paying up to US$14.99 per month to play - but "World of Warcraft" is continually offering new material such as the recent Shattered Sun Offensive content.
"Wrath of the Lich King" is a resounding success by dishing out exactly what its fans want from an expansion - countless new ways to develop their virtual creations.
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Wrath of the Lich King: The State of PvP (PC)We examine the PvP content introduced in Wrath of the L

User photo not available Wednesday, 19 November 08 - 02:12 AM (GMT)
By Jim allice green in game

Those who enjoy PvP in World of Warcraft ( Buy wow gold ) still have to play through the PvE content in order to attain the level required to compete in battlegrounds and arenas. Even on the most competitive of PvP servers, most players have been abiding by an unwritten (albeit uneasy) truce, where you don't interfere with the opposing faction's leveling process and they won't interfere in yours. Ganking isn't much of an issue during these opening weeks, and it's best to get your leveling in now, before the level 80 PvPers decide to ruin your day.On many servers, the exception to this truce seems to be in interacting with the opposing faction's Death Knights. It's almost a badge of honor to proclaim to your guild, "I just ganked a Death Knight in Hellfire Peninsula!" Knocking a powerleveling Death Knight from the opposing faction down a peg or two just feels good, even if you're not much of a griefer.Once the leveling blitz is done, much of the World of Warcraft player base will want to explore the latest PvP content that has been introduced in this latest expansion. Lake Wintergrasp will likely have the biggest impact on WoW PvP, finally introducing an open-world PvP zone that will have continent-wide ramifications for success or failure. At the moment, that content is only accessible by level 80 players. The new arena season starts later this year, though players can still queue up for skirmishes to get acclimated to the new arena layouts. That all makes the new battleground, Strand of the Ancients, the most accessible part of Wrath of the Lich King's newly introduced PvP content.

A Day at the BeachStrand of the Ancients takes place off the southern coast of Dragonblight, and has been compared to the Omaha Beach WWII scenario, World of Warcraft-style. Two boats of attackers arrive on the beach, and take up positions inside siege vehicles called demolishers. The teams can choose to stay split and attack the island fortress independently, or group up in one large attack force. The defensive team has to decide where to focus its defenses, as there are two points of entry and mortars to utilize for base defense.The demolishers can carry two passengers as well as the driver, and have two methods of attack. It can bombard players and buildings from a distance with its catapult-style weapon or it can ram buildings to destroy the doors leading towards the objective in the inner fortress. The demolishers have a healthy chunk of life, but it's still wise to clear out enemies before advancing, since they're still vulnerable to direct attack. It's worth nothing that there's an achievement to be earned for winning a round of Strand of the Ancients without losing a demolisher, and another for storming the hold in under four minutes.Teams trade attack and defend roles until the keep has been breached and the relic claimed. Strand of the Ancients and its various siege weapons and vehicles are a friendly introduction to the vehicle and siege mechanics that will be a large part of the Lake Wintergrasp experience.
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A Game’s Quest for Online Success

User photo not available Wednesday, 19 November 08 - 02:11 AM (GMT)
By Jim allice green in game
EA Mythic’s recently released Warhammer Online is doing incredibly well in the realm of “massively multiplayer online” gaming, where the failure rate is high. But reigning champ World of Warcraft ( Buy wow gold ) may have nothing to sweat about. With its huge subscription base, “you can’t just turn off 10 million people’s interest in the game.”
WASHINGTON—“I don’t think there’s any other field where you can find a failure rate this high and still find people willing to invest,” said Mark Jacobs, general manager of the Fairfax, Virginia, game studio EA Mythic. “The failure rate is unbelievable.” v Jacobs was talking about his own section of the video-game industry, the realm of online games where players pay a monthly subscription fee to participate as characters in a virtual world. In the past 11 years, by his count, fewer than 10 titles have met some level of financial success. The number of expensive flops is a lot larger.
Mythic’s new title, Warhammer Online, went on sale last week after three years of development. The sword-and-sorcery game is the 13-year-old studio’s first release after its 2006 acquisition by publisher Electronic Arts.
“This is what will determine how smart EA was when they bought us,” said Jacobs, “or how dumb we are.”
Jacobs declined to specify the size of the investment in the game but said, “you have to spend $50 million these days if you want to compete with the big guys.” From talking to Jacobs and his boss at EA Games, it seems clear that Mythic is indeed aiming to compete against the big guys with Warhammer Online.
It’s easy to see why a publisher would crave a success in this area. Most game titles bring in a one-time purchase price of $50, but games like Warhammer Online also typically bring in a $15 monthly fee for Web access to their virtual worlds. World of Warcraft, the phenomenally popular title in this genre, is a money-minting machine with a whopping 10 million subscribers. No other game has come close to hitting such a figure.
Frank Gibeau, president of EA Games, the division of the publisher that owns Mythic, said the mainstream popularity of World of Warcraft has shown this market’s potential. “The game industry is only just starting to scratch the surface for the opportunity out there,” he said.
Gibeau agreed this segment of the industry has had some expensive failures but said that if no other “massively multiplayer online” games have been hits in WoW’s wake, it was because they haven’t been good enough. “We’re the first quality MMO to release since World of Warcraft was released,” he said.
Mythic has been the successful underdog before. Years ago, when the local studio was a small start-up, Mythic’s well-liked title Dark Age of Camelot competed against a Sony title called EverQuest for gamers’ attention and dollars. Camelot had a peak subscriber base of 250,000, compared with a half-million subscribers for EverQuest, the dominant title at the time.
“They came out of nowhere and built a big and very successful business,” said Gibeau of Jacobs and his team.
Until recently, Gibeau was a World of Warcraft player himself; in this industry, a hands-on familiarity with WoW is nearly a given. The executive says he gave up the habit two months ago and now spends his spare time playing Warhammer.
In Warhammer Online, players can take on roles as dwarves, warriors and elves, to list a few options. Players starting the game choose to side with one of two factions—they can fight on the side of the “Empire,” or they can pick a role as one of the sinister-looking members of “Chaos.” Mythic’s game designers figure they have put in enough quests and adventures to provide around 200 hours of content for the average player, not counting the time a player might spend socializing online with his or her fellow wizards and swordmasters.
At a basic level, much of Warhammer Online’s action is the same sort of thing typical of fantasy-oriented games: Players take on the game’s assigned missions to win loot and buy better weapons, armor or spells, so that they can, say, take on a more powerful class of monster in their next adventure.
But Mythic’s new game has a few innovations, as well. In many online titles, the worlds’ virtual cities remain perpetually controlled by one side or another. In Warhammer, by contrast, players banding together in online battles can grab control of parts of the game’s virtual world and claim them for one side or the other—for the Empire or for Chaos.
As it was gearing up to launch the game, the company hired about 200 employees to work on the game’s support team. Most of those new hires will be the virtual world’s equivalent of cops, prowling the realms of Warhammer and responding to players’ complaints about software glitches or offensive conduct.
EA says it shipped an initial 1.5 million copies of Mythic’s new game to retail stores. Recently, Warhammer Online spent days at the top of Amazon.com’s sales chart, beating stiff competition such as Rock Band 2, a much-hyped new Star Wars game, and Spore, the latest title from the creator of The Sims. Then Amazon started taking advance orders for a coming addition to World of Warcraft, scheduled for release in November, and that new version of the game quickly grabbed the top slot at the online retail site.
Among fans of this genre, the buzz about Warhammer is good, said Michael Zenke, lead blogger at the web site Massively.com, which is dedicated to news about online world games. “Hopes are riding very, very high with prospective players of this game,” he said.
Zenke has spent many hours exploring the test version of the game this year; it’s like Warcraft, he said, but there are enough enhancements to make it compelling.
“They’ve taken the framework that Warcraft has perfected and copied it over as best as they can, and then they’ve taken a lot of those game elements one step further,” he said.
Warhammer will be the No. 2 title in the genre within six months, he predicted. Considering the success of Warcraft, that’s high praise.
“There’s no such thing as a World of Warcraft killer,” he said. “You can’t just turn off 10 million people’s interest in the game.”
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Don’t be like that kid who played World of Warcraft for 24 hours in a row, please

User photo not available Wednesday, 19 November 08 - 02:10 AM (GMT)
By Jim allice green in game
Americans had a saying in the 1840s: “54-40 or fight!” It referred to the Oregon Country-Canada border dispute we had with the British. Americans, feeling that their nation deserved to be a continental nation, were willing to go to war against the British, again, in order secure a few more swaths of land, and all the gold and glory that goes along with that.
I have a similar saying: “70 by Sunday.” It refers to my superhuman (read: sorry) effort to reach level 70 in World of Warcraft ( Buy wow gold ) by Sunday, November 23. (I want to hit 80 by Christmas.) According to Titan Panel, I’ve played the game for 1 day, 20 hours (44 hours total) since Friday evening. You figure 10+ hours on Saturday and Sunday and you get an idea of the sheer trauma I’ve put my body through.
But never would I play the game for extended periods of time with little to no food and going on two hours sleep. That kid we mentioned yesterday? Turns out he didn’t pass out after a 15-hour WoW bender, no.
He played the game for nearly 24 hours in a row. (Also, the kid’s from Sweden, not the Netherlands.) Apparently he suffered an epileptic fit.
In summary: if you want to play WoW, or whatever game, for hours on end, for the love of God take a break every once in a while and be sure to eat and drink, preferably something healthy as per your body’s needs.
Tags: wow gold
world of warcraft gold


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UK Charts: Activision vs. Blizzard As Call Of Duty Defeats WarCraft

User photo not available Wednesday, 19 November 08 - 02:08 AM (GMT)
By Jim allice green in game
Activision Blizzard has taken the top three places in the latest UK sales charts, with the company’s two most important franchises battling for supremacy. In the end Call of Duty: World at War won out, with the game topping the combined format charts and the Xbox 360 version debuting at number one in the individual format charts.The new Call of Duty became the third fastest-selling video game of all time in the UK, behind only Grand Theft Auto IV and Grand Theft Auto: San Andreas. Combined launch week sales of the Xbox 360, PS3 and PC versions of World at War have outsold those of the Infinity Ward developed Call of Duty 4 by more than 2 to 1.At number two, expansion pack World of WarCraft ( Currency: wow gold ): Wrath of the Lich King became the fastest selling PC title of all time, beating the record set by Eidos’ Championship Manager 4 way back in March 2003.Although the publishing labels still operate separately, both games come from the recently merged Activision Blizzard. Combined sales of the two new titles, plus Guitar Hero - whose complete band packs were launched this week, accounted for 25 percent of all games sold during the week.The fourth new entry in the top ten, at number four, is Sega’s Football Manager 2009. The spiritual successor to the now diminished Championship Manger, by original developers Sports Interactive, the new edition has been the fastest selling of the soccer series so far.Elsewhere in the top 10 sales of Gears of War 2 fell by 64 percent, with the game down four places to number five. Nintendo’s evergreen titles continued to dominate the top ten, with sales of Professor Layton and the Curious Village up 9 percent at number six and Mario Kart Wii up 12 percent at number seven.Outside of the top 10 the highest new entry was Wii Music at number 11, which despite heavy TV advertising appears to be off to the same uncertain start as in Japan and as reported by early sales in the U.S.The new availability of the complete band packs, which launched a week after the software and standalone guitar controllers, has seen the Wii version of Guitar Hero: World Tour enter the charts at number 17 and the PS3 version at number 24. The Xbox 360 version rose 19 places to number 15, to remain the best selling version in the UK.New at number 30 is EA’s Mirror’s Edge on Xbox 360, with the PS3 version at number 39. The Wii version of Disney’s High School Musical 3: Senior Year DANCE! entered at number 32, with Midway’s More Game Party on Wii making a belated top 40 debut at number 35.A number of other older games also re-appeared in the charts, all due to new family friendly software bundles for the Xbox 360 Arcade. Lego Indiana Jones re-entered at number 20, Activision Blizzard’s Kung Fu Panada at number 23 and Rare’s Viva Piñata at number 38.Once again the unusually packed schedules, even for this time of year, saw a number of high profile casualties, with Star Wars: The Clone Wars - Lightsaber Duels, Guitar Hero: On Tour – Decades, Rayman Raving Rabbids TV Party, Scene It? Box Office Smash, Banjo-Kazooie: Nuts & Bolts, Shaun White Snowboarding and SingStar Abba all failing to chart.Overall in the top 40 there were 12 titles for the Xbox 360, nine for the Wii, eight for the PlayStation 3, six for the Nintendo DS, three for the PC, two for the PlayStation 2 and none for the PSP.
TW
LW
Title
Publisher
Format
1
NE
Call of Duty: World at War
Activision Blizzard
360
2
NE
World of WarCraft: Wrath of the Lich King
Activision Blizzard
PC
3
NE
Call of Duty: World at War
Activision Blizzard
PS3
4
NE
Football Manager 2009
Sega
PC
5
1
Gears of War 2
Microsoft
360
6
3
Professor Layton and the Curious Village
Nintendo
DS
7
4
Mario Kart Wii
Nintendo
Wii
8
7
Wii Play
Nintendo
Wii
9
6
Wii Fit
Nintendo
Wii
10
9
Dr Kawashima's Brain Training
Nintendo
DS

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